Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 25, 2009, 04:08 AM // 04:08   #1
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Advertisement

Disable Ads
Default Revert Splinter Weapon in PvE

Remember many, many months ago when ANet changed Splinter Weapon to have a scale to how many enemies it would hit? I believe the reason was because it was being abused at the flag stand in GvG. The PvP/PvE skill split took place a few months later I believe, but this was never addressed.

I'd like that clause removed from the PvE skill.
Shayne Hawke is offline   Reply With Quote
Old Sep 25, 2009, 04:15 AM // 04:15   #2
Aba
Wilds Pathfinder
 
Aba's Avatar
 
Join Date: Dec 2006
Location: Vancouver,Canada
Default

/Notsigned
This hole cry and cry about a skill until its changed to how you specifically wish it, is getting really lame.
Everyone needs to suck it up about nerfs.....
Aba is offline   Reply With Quote
Old Sep 25, 2009, 04:24 AM // 04:24   #3
Wilds Pathfinder
 
Grim Aragorn's Avatar
 
Join Date: Oct 2005
Profession: A/
Default

it does massive amounts of damage as it is right now, really no need to change it
Grim Aragorn is offline   Reply With Quote
Old Sep 25, 2009, 05:07 AM // 05:07   #4
Desert Nomad
 
subarucar's Avatar
 
Join Date: Jul 2006
Location: New Zealand
Guild: None
Default

Its already very strong.
subarucar is offline   Reply With Quote
Old Sep 25, 2009, 06:08 AM // 06:08   #5
Furnace Stoker
 
Join Date: Jul 2006
Default

Why stop there? Let's PvE split ever skill that's ever been nerfed back to their unnerfed version.
DarkNecrid is offline   Reply With Quote
Old Sep 25, 2009, 06:19 AM // 06:19   #6
Krytan Explorer
 
Master Sword Keeper's Avatar
 
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
Default

Actually, I might add to this, IN the last few months i managed to get a hold of regina to address that issue,

She said,

"Our developers are busy working on Gws2, Although we would like to split many of the pvp skills for pve, we're just too busy right now"

She would pass on any suggestions to the team, so dont your hopes up...They are a busy people, they make games, that is their business, They are a small team and they strive to make it worth it.

So pretty much just wait and see, if gws2 becomes a hit, they'll possibly come back to gws1 and modify most of the skill trees again.

Wait and find out.
~msk
Master Sword Keeper is offline   Reply With Quote
Old Sep 25, 2009, 07:31 AM // 07:31   #7
Forge Runner
 
IronSheik's Avatar
 
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
Default

I honestly don't remember splinter being even stronger than it is now.

But, it's PvE, who cares.

/signed.
IronSheik is offline   Reply With Quote
Old Sep 25, 2009, 07:53 AM // 07:53   #8
Wilds Pathfinder
 
mathiastemplar's Avatar
 
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
Default

Just make this skill instead:
Skill, for 5 seconds, all enemies within compass range take 1000 dmg each second.
mathiastemplar is offline   Reply With Quote
Old Sep 25, 2009, 08:01 AM // 08:01   #9
Lion's Arch Merchant
 
Join Date: Mar 2007
Guild: Sellin hot stock tips for pro[fit]
Profession: Me/E
Default

It was actually a pretty sickeningly strong skill in PVE. As stated, it was nerfed, but I do think it was for PVE as well, but im not sure.Also, Scar Ra, did he do any crying? Sounds like anyone who is against any requests seems to categorize it as such lately.
AlsPals is offline   Reply With Quote
Old Sep 25, 2009, 08:04 AM // 08:04   #10
Forge Runner
 
jonnieboi05's Avatar
 
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
Default

....Wow. No. Just.... No....


As for what Mathia said-- YES! That's exactly what we need!



~LeNa~
jonnieboi05 is offline   Reply With Quote
Old Sep 25, 2009, 08:57 AM // 08:57   #11
Desert Nomad
 
Chocobo1's Avatar
 
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
Default

/signed. Because I'd like to compete with SF if it isn't going anywhere.
Chocobo1 is offline   Reply With Quote
Old Sep 25, 2009, 09:11 AM // 09:11   #12
Desert Nomad
 
Join Date: Apr 2007
Default

/signed

Splinter Weapon originally hit all adjacent, it stayed that way for a VERY long time, nobody complained. But then it got abused in PvP and nerf follwed.

Would be great to have the R/Rt or Rt/R margonite farm back... and Wardens, froggies etc with splinter weapon would get a boost. They could actually be dangerous in HM, instead of just tickling your minions.

All the knee-jerk "QQ", "OMG revert everything that ever got nerfed", "Regardless of what this thread is about, I must use it to say something about SF"... it's all getting really old. If you have a genuine reason that you think its a bad idea, then fine - EXPLAIN WHY instead of making meaningless knuckle-dragging reflex posts that just make you look dumb.

Last edited by Riot Narita; Sep 25, 2009 at 09:23 AM // 09:23..
Riot Narita is offline   Reply With Quote
Old Sep 25, 2009, 09:31 AM // 09:31   #13
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

Nerfs buffs and general changes to a game are on the whole good.
They refresh the game and make us all think about builds and strategies.
Making such changes on a global scale because of player overuse or misuse in one area of a game is just plain stupid and complicates the game elsewhere.

With so many skills every change makes as many problems as it cures so changes should be made sparingly.

The other side of it is that there are thousands of players trying to outsmart a few programmers.
Within minutes of a skill rebalance these thousands of players begin working on a way around it.
Its not exactly rocket science to discover that on the whole the players will always win out and the programmers have to begin again.

Many if not most of the changes work well in pve and I like the challenge but I still think there must be a better way of handling pvp rebalances.
gremlin is offline   Reply With Quote
Old Sep 25, 2009, 09:39 AM // 09:39   #14
Wilds Pathfinder
 
lewis91's Avatar
 
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
Default

Yes, becuase its PvE....Who cares...
lewis91 is offline   Reply With Quote
Old Sep 25, 2009, 09:53 AM // 09:53   #15
Krytan Explorer
 
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
Default

I must say, the previous Splinter was awesome, you'd shred through mobs like a hot knife through butter... but I think it is pretty well balanced right now, as it is. You can still shred, just not all the time, but it is more than enough for PvE.

/notsigned

Last edited by lilDeath; Sep 25, 2009 at 12:24 PM // 12:24.. Reason: correction... doh!
lilDeath is offline   Reply With Quote
Old Sep 25, 2009, 11:09 AM // 11:09   #16
Lion's Arch Merchant
 
smilingscar's Avatar
 
Join Date: Oct 2007
Guild: Frontline Legion
Profession: Me/
Default

/not signed

It might have been nerfed for GvG, but it was a bit overpowered for PvE too. It's still +250 dmg to adjacent foes, and that's good enough.
smilingscar is offline   Reply With Quote
Old Sep 25, 2009, 11:32 AM // 11:32   #17
Desert Nomad
 
Sir Mad's Avatar
 
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
Default

Quote:
I must say, the original Splinter was awesome
Most of you don't seem to know, or forgot, but Splinter used to be a crappy skill and was buffed a long time ago.

Regarding its synergy with barrage for example, here are 2 topics I necroed:

1) its original effect (read a little further than the first post that is definitely wrong): http://www.guildwarsguru.com/forum/s...20#post2225220 (some comments are quite funny 3 years later by the way...)

2) when the buff occured: http://www.guildwarsguru.com/forum/s...php?t=10107580

Beside that, I don't think this skill needs another buff, so /not signed.
Sir Mad is offline   Reply With Quote
Old Sep 25, 2009, 12:02 PM // 12:02   #18
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

/signed

Keep the ideal breakpoint above 12 channeling though.
Zahr Dalsk is offline   Reply With Quote
Old Sep 25, 2009, 12:07 PM // 12:07   #19
Lion's Arch Merchant
 
Chieftain Heavyhand's Avatar
 
Join Date: Aug 2006
Guild: wpg
Default

Quote:
Originally Posted by DarkNecrid View Post
Why stop there? Let's PvE split ever skill that's ever been nerfed back to their unnerfed version.

/signed


Best idea I've heard on Guru in 2 years.
Chieftain Heavyhand is offline   Reply With Quote
Old Sep 25, 2009, 01:08 PM // 13:08   #20
Krytan Explorer
 
madriel222's Avatar
 
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
Default

/notsigned

Strong enough as it is.
madriel222 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:35 AM // 08:35.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("